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Lasers are weapons that rapidly fire laser bolts, dealing damage upon direct impact with a bot. They have high accuracy when tap-firing, but lose accuracy if the fire button is held. Their damage drops considerably with range.
The Plasma Launcher is a type of weapon that fires explosive plasma grenades. These plasma grenades deal high damage in a small area, but deal some AOE (Area of Effect) damage.
Tesla Blades are quarter-circle plasma melee arcs with a high damage output, dealing damage on contact with an enemy robot. They can be used alongside the ghost module for stealth assassinations, and when used tactically can kill a bot in a matter of seconds.
Aeroflak fires explosive anti-air projectiles that detonate when in range of a flying robot. Damage dealt per shot stacks as you hit multiple consecutive shots.
The Lock-on Missile Launcher shoots homing missiles at a single target. They can be fired without lock-on, but will be very inaccurate. Most effective as anti-air.
Chainguns are minigun-like weapon that take some time to spin up the barrel. Once the barrel is spinning at full speed, the chaingun outputs a formidable amount of damage. The Chainguns are the only weapons that uses a set amount of energy per second of usage instead of energy per shot.
Unlike the name suggests, the Gyro Mortar is a grenade launcher-like weapon, typically used on tilted bots to avoid angle restrictions. It fires very slow arcing projectiles that deal high damage in a large radius, or you can fire them at the ground on a tilted bot for a close ranged AoE Shotgun. They can only be used while on the ground.