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(→Weapon Energy Module: Updated description with new stats) Tag: Visual edit |
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=Electroplating= |
=Electroplating= |
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− | {{^|Electroplates are |
+ | {{^|Electroplates have more hp/cpu, and are more compact than cubes, but do not have Health Boost}} |
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==Electroplate== |
==Electroplate== |
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− | {{infobox|image=Electroplate L T2.png | title=[[Electroplate]] | cost=880 - 32,500 | sell=176 - 8,125 | psell=528 - 24,375 | text = A light alternative armor to cover large areas. |
+ | {{infobox|image=Electroplate L T2.png | title=[[Electroplate]] | cost=880 - 32,500 | sell=176 - 8,125 | psell=528 - 24,375 | text = A light alternative armor to cover large areas. has more hp/cpu than cubes, but does not have health boost.}} |
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=Modules= |
=Modules= |
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− | {{^|Modules |
+ | {{^|Modules give the player special abilities}} |
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==Disc Shield Module== |
==Disc Shield Module== |
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− | {{infobox|image=Disc_Shield.png|title=[[Disc Shield Module|Disc Shield Module]]|cost=112,500|sell=28,125|psell=84,375|text=Places a disc-shaped shield a short distance from the player or where they point the reticle. Allies can shoot through this shield, while enemies cannot. This makes it useful for defending an enclosed or contested area.}} |
+ | {{infobox|image=Disc_Shield.png|title=[[Disc Shield Module|Disc Shield Module]]|cost=112,500|sell=28,125|psell=84,375|text=Places a disc-shaped shield a short distance from the player or where they point the reticle. Allies can shoot through this shield, while enemies cannot. This makes it useful for defending an enclosed or contested area. (Cooldown 30 seconds)}} |
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==EMP Module== |
==EMP Module== |
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− | {{infobox|image=EMP.png|title=[[EMP Module|EMP Module]]|cost=97,500|sell=24,375|psell=73,125|text=Summons an orbital beam that stuns enemies for a limited time on contact. Enemies cannot move, shoot, or use power when stunned, and the power of enemies hit is drained to 0. Useful for disabling multiple bots in an enclosed space.}} |
+ | {{infobox|image=EMP.png|title=[[EMP Module|EMP Module]]|cost=97,500|sell=24,375|psell=73,125|text=Summons an orbital beam that stuns enemies for a limited time on contact. Enemies cannot move, shoot, or use power when stunned, and the power of enemies hit is drained to 0. Useful for disabling multiple bots in an enclosed space. (Cooldown 60 seconds)}} |
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==Ghost Module== |
==Ghost Module== |
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− | {{infobox|image=Ghost_Module.png|title=[[Ghost Module|Ghost Module]]|cost=127,500|sell=31,875|psell=95,625|text=Allows the player to turn mostly invisible for a limited time. An edge flicker is still visible when the player is cloaked, and sounds become muted near the invisible player. If the player shoots a weapon, gets hit by one, or runs out of power, they will become visible again. Useful for stealth.}} |
+ | {{infobox|image=Ghost_Module.png|title=[[Ghost Module|Ghost Module]]|cost=127,500|sell=31,875|psell=95,625|text=Allows the player to turn mostly invisible for a limited time. An edge flicker is still visible when the player is cloaked, and sounds become muted near the invisible player. While invisible, the player can not be detected by the windowmaker module. If the player shoots a weapon, gets hit by one, or runs out of power, they will become visible again. Useful for stealth. (Cooldown 10 seconds)}} |
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==Weapon Energy Module== |
==Weapon Energy Module== |
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− | {{infobox|image=Mega Module.png|title=[[Weapon Energy Module|Weapon Energy Module]]|cost=82,500|sell=20,625|psell=61,875|text=Restores all of the player's energy when activated. This allows the player to shoot for longer in one burst |
+ | {{infobox|image=Mega Module.png|title=[[Weapon Energy Module|Weapon Energy Module]]|cost=82,500|sell=20,625|psell=61,875|text=Restores all of the player's energy when activated. This allows the player to shoot for longer in one burst. (Cooldown 30 Seconds)}} |
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==Windowmaker Module== |
==Windowmaker Module== |
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− | {{infobox|image=Windowmaker module.png|title=[[Windowmaker Module|Windowmaker Module]]|cost= |
+ | {{infobox|image=Windowmaker module.png|title=[[Windowmaker Module|Windowmaker Module]]|cost=50,000|sell=12,500|psell=20,250|text=The Windowmaker will display the location of all players on the opposing team for 7.5 seconds when activated. The location of the opposing team players will appear on both the HUD and in-game minimap to all players on your team. Any enemies ‘off-screen’ will be displayed as an arrow pointing to their location. Opposing players who are cloaked with the Ghost Module are immune to the module’s abilities. (Cooldown 120 seconds)}} |
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{{cubes}} |
{{cubes}} |
Latest revision as of 18:26, 4 October 2018
English • Nederlands
Special cubes are cubes that provide additional (but nonessential) benefits to robots. They can be purchased via the Cube Forge, the CRF and from Salvage Crates. | |||
Electroplating[ | ] | |||
Electroplate[ | ]
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Modules[ | ] | |||
Blink Module[ | ]
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Disc Shield Module[ | ]
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EMP Module[ | ]
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Ghost Module[ | ]
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Weapon Energy Module[ | ]
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Windowmaker Module[ | ]
|
Cubes | ||
---|---|---|
Chassis | Cubes | Health Cubes • Light Cubes • Glass |
Other | Rods • Struts • Helium | |
Movement | Ground | Wheels • Hover Blades • Mech Legs • Sprinter Legs • Insect Legs • Tank Tracks • Skis |
Air | Wings • Rudders • Rotor Blades | |
Propulsion | Thrusters • Propellers | |
Weapons | | Proto-Seeker • Laser Gun • Plasma Launcher • Railgun • Nano-Disruptor • Aeroflak Cannon • Lock-on Missile Launcher • Ion Distorter • Tesla Blade |
Special | Shields | Electroplates |
Modules | Weapon Energy • Disc Shield • Blink • Ghost • Windowmaker | |
Cosmetic | Other | League Badge |
Masks | Scary • Football • Mech 7 • Sabretooth • Rhino 8 • Eagle • Cockpit • OverWolf • Honeydew • Alienware |