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(→‎Weapon Energy Module: Updated description with new stats)
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{{development}}{{special}}
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{{special}}
   
 
'''Special''' cubes are cubes that provide additional (but nonessential) benefits to robots. They can be purchased via the [[Cube Forge]], the [[CRF]] and from [[Salvage Crates]].
 
'''Special''' cubes are cubes that provide additional (but nonessential) benefits to robots. They can be purchased via the [[Cube Forge]], the [[CRF]] and from [[Salvage Crates]].
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=Electroplating=
 
=Electroplating=
   
{{^|Electroplates are recharging armor cubes.}}
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{{^|Electroplates have more hp/cpu, and are more compact than cubes, but do not have Health Boost}}
   
 
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==Electroplate==
 
==Electroplate==
   
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{{infobox|image=Electroplate L T2.png | title=[[Electroplate]] | cost=880 - 32,500 | sell=176 - 8,125 | psell=528 - 24,375 | text = A light alternative armor to cover large areas. has more hp/cpu than cubes, but does not have health boost.}}
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=Modules=
 
=Modules=
   
{{^|Modules utilize the robot's power to activate special abilities.}}
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{{^|Modules give the player special abilities}}
   
 
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==Blink Module==
 
==Blink Module==
   
{{infobox|image=Blink.png|title=[[Blink Module|Blink Module]]|cost=142,500|sell=35,625|psell=106,875|text=Allows the player to teleport a short distance to a viewable location when activated. It is good for quickly getting under cover, behind enemy lines, or to locations normally out of reach.}}
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{{infobox|image=Blink.png|title=[[Blink Module|Blink Module]]|cost=142,500|sell=35,625|psell=106,875|text = Allows the player to teleport a short distance to a viable location when activated. It is good for quickly getting under cover, behind enemy lines, or to locations normally out of reach.}}
   
 
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==Disc Shield Module==
 
==Disc Shield Module==
   
{{infobox|image=Disc_Shield.png|title=[[Disc Shield Module|Disc Shield Module]]|cost=147,500|sell=36,875|psell=110,625|text=Places a disc-shaped shield a short distance from the player. Allies can shoot through this shield, while enemies cannot. This makes it useful for defending an enclosed or congested area.}}
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{{infobox|image=Disc_Shield.png|title=[[Disc Shield Module|Disc Shield Module]]|cost=112,500|sell=28,125|psell=84,375|text=Places a disc-shaped shield a short distance from the player or where they point the reticle. Allies can shoot through this shield, while enemies cannot. This makes it useful for defending an enclosed or contested area. (Cooldown 30 seconds)}}
   
 
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==EMP Module==
 
==EMP Module==
   
{{infobox|image=EMP.png|title=[[EMP Module|EMP Module]]|cost=157,500|sell=39,375|psell=118,125|text=Summons an orbital beam that stuns enemies for a limited time on contact. Enemies cannot move, shoot, or use power when stunned, and the process sets the enemy's power level to 0. Useful for attacking multiple bots in an enclosed space.}}
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{{infobox|image=EMP.png|title=[[EMP Module|EMP Module]]|cost=97,500|sell=24,375|psell=73,125|text=Summons an orbital beam that stuns enemies for a limited time on contact. Enemies cannot move, shoot, or use power when stunned, and the power of enemies hit is drained to 0. Useful for disabling multiple bots in an enclosed space. (Cooldown 60 seconds)}}
   
 
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==Ghost Module==
 
==Ghost Module==
   
{{infobox|image=Ghost_Module.png|title=[[Ghost Module|Ghost Module]]|cost=152,500|sell=38,125|psell=114,375|text=Allows the player to turn mostly invisible for a limited time. Note that a flicker is still visible when the player is using the ghost module, and sounds become muted near the invisible player. The player cannot shoot while the module is active, and if someone shoots said player, they will become visible again. Useful for stealth.}}
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{{infobox|image=Ghost_Module.png|title=[[Ghost Module|Ghost Module]]|cost=127,500|sell=31,875|psell=95,625|text=Allows the player to turn mostly invisible for a limited time. An edge flicker is still visible when the player is cloaked, and sounds become muted near the invisible player. While invisible, the player can not be detected by the windowmaker module. If the player shoots a weapon, gets hit by one, or runs out of power, they will become visible again. Useful for stealth. (Cooldown 10 seconds)}}
   
 
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==Weapon Energy Module==
 
==Weapon Energy Module==
   
{{infobox|image=Mega Module.png|title=[[Weapon Energy Module|Weapon Energy Module]]|cost=145,000|sell=36,250|psell=108,750|text=Fills the player's energy by 10,000 when used. This allows the player to shoot for longer in one burst, or allow an escape from a dire situation when used alongside another module.}}
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{{infobox|image=Mega Module.png|title=[[Weapon Energy Module|Weapon Energy Module]]|cost=82,500|sell=20,625|psell=61,875|text=Restores all of the player's energy when activated. This allows the player to shoot for longer in one burst. (Cooldown 30 Seconds)}}
   
 
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==Windowmaker Module==
 
==Windowmaker Module==
   
{{infobox| |title=[[Windowmaker Module|Windowmaker Module]]|cost=75,000|sell|psell|text=Upon activation the Windowmaker will display the location of all of the players on the opposing team for 7.5 seconds. The location of the opposing team players will appear on both the HUD and in-game minimap to all players on your team. Any enemies that are ‘off-screen’ will be displayed in the in-game HUD as an arrow pointing to their location. Any opposing players who are cloaked with the Ghost Module are immune to the module’s abilities.}}
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{{infobox|image=Windowmaker module.png|title=[[Windowmaker Module|Windowmaker Module]]|cost=50,000|sell=12,500|psell=20,250|text=The Windowmaker will display the location of all players on the opposing team for 7.5 seconds when activated. The location of the opposing team players will appear on both the HUD and in-game minimap to all players on your team. Any enemies ‘off-screen’ will be displayed as an arrow pointing to their location. Opposing players who are cloaked with the Ghost Module are immune to the module’s abilities. (Cooldown 120 seconds)}}
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{{cubes}}
 
{{cubes}}

Latest revision as of 18:26, 4 October 2018

English • Nederlands 

Chassis
Movement Block
Weapons
Special Block
Cosmetic Block


Special cubes are cubes that provide additional (but nonessential) benefits to robots. They can be purchased via the Cube Forge, the CRF and from Salvage Crates.

Electroplating[ | ]

Electroplates have more hp/cpu, and are more compact than cubes, but do not have Health Boost

Electroplate[ | ]

Electroplate L T2

Electroplate

Costs: 880 - 32,500 Robit
Sell Price: 176 - 8,125 Robit
Premium Sell Price: 528 - 24,375 Robit

A light alternative armor to cover large areas. has more hp/cpu than cubes, but does not have health boost.


Modules[ | ]

Modules give the player special abilities

Blink Module[ | ]

Blink

Blink Module

Costs: 142,500 Robit
Sell Price: 35,625 Robit
Premium Sell Price: 106,875 Robit

Allows the player to teleport a short distance to a viable location when activated. It is good for quickly getting under cover, behind enemy lines, or to locations normally out of reach.


Disc Shield Module[ | ]

Disc Shield

Disc Shield Module

Costs: 112,500 Robit
Sell Price: 28,125 Robit
Premium Sell Price: 84,375 Robit

Places a disc-shaped shield a short distance from the player or where they point the reticle. Allies can shoot through this shield, while enemies cannot. This makes it useful for defending an enclosed or contested area. (Cooldown 30 seconds)


EMP Module[ | ]

EMP

EMP Module

Costs: 97,500 Robit
Sell Price: 24,375 Robit
Premium Sell Price: 73,125 Robit

Summons an orbital beam that stuns enemies for a limited time on contact. Enemies cannot move, shoot, or use power when stunned, and the power of enemies hit is drained to 0. Useful for disabling multiple bots in an enclosed space. (Cooldown 60 seconds)


Ghost Module[ | ]

Ghost Module

Ghost Module

Costs: 127,500 Robit
Sell Price: 31,875 Robit
Premium Sell Price: 95,625 Robit

Allows the player to turn mostly invisible for a limited time. An edge flicker is still visible when the player is cloaked, and sounds become muted near the invisible player. While invisible, the player can not be detected by the windowmaker module. If the player shoots a weapon, gets hit by one, or runs out of power, they will become visible again. Useful for stealth. (Cooldown 10 seconds)


Weapon Energy Module[ | ]

Mega Module

Weapon Energy Module

Costs: 82,500 Robit
Sell Price: 20,625 Robit
Premium Sell Price: 61,875 Robit

Restores all of the player's energy when activated. This allows the player to shoot for longer in one burst. (Cooldown 30 Seconds)


Windowmaker Module[ | ]

Windowmaker module

Windowmaker Module

Costs: 50,000 Robit
Sell Price: 12,500 Robit
Premium Sell Price: 20,250 Robit

The Windowmaker will display the location of all players on the opposing team for 7.5 seconds when activated. The location of the opposing team players will appear on both the HUD and in-game minimap to all players on your team. Any enemies ‘off-screen’ will be displayed as an arrow pointing to their location. Opposing players who are cloaked with the Ghost Module are immune to the module’s abilities. (Cooldown 120 seconds)