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Movement Block
Special Block
Cosmetic Block

Special cubes are cubes that provide additional (but nonessential) benefits to robots. They can be purchased via the Cube Forge, the CRF and from Salvage Crates.

Electroplating[edit | edit source]

Electroplates have more hp/cpu, and are more compact than cubes, but do not have Health Boost

Electroplate[edit | edit source]

Electroplate L T2.png


Costs: 880 - 32,500 Robit.png
Sell Price: 176 - 8,125 Robit.png
Premium Sell Price: 528 - 24,375 Robit.png

A light alternative armor to cover large areas. has more hp/cpu than cubes, but does not have health boost.

Modules[edit | edit source]

Modules give the player special abilities

Blink Module[edit | edit source]


Blink Module

Costs: 142,500 Robit.png
Sell Price: 35,625 Robit.png
Premium Sell Price: 106,875 Robit.png

Allows the player to teleport a short distance to a viable location when activated. It is good for quickly getting under cover, behind enemy lines, or to locations normally out of reach.

Disc Shield Module[edit | edit source]

Disc Shield.png

Disc Shield Module

Costs: 112,500 Robit.png
Sell Price: 28,125 Robit.png
Premium Sell Price: 84,375 Robit.png

Places a disc-shaped shield a short distance from the player or where they point the reticle. Allies can shoot through this shield, while enemies cannot. This makes it useful for defending an enclosed or contested area. (Cooldown 30 seconds)

EMP Module[edit | edit source]


EMP Module

Costs: 97,500 Robit.png
Sell Price: 24,375 Robit.png
Premium Sell Price: 73,125 Robit.png

Summons an orbital beam that stuns enemies for a limited time on contact. Enemies cannot move, shoot, or use power when stunned, and the power of enemies hit is drained to 0. Useful for disabling multiple bots in an enclosed space. (Cooldown 60 seconds)

Ghost Module[edit | edit source]

Ghost Module.png

Ghost Module

Costs: 127,500 Robit.png
Sell Price: 31,875 Robit.png
Premium Sell Price: 95,625 Robit.png

Allows the player to turn mostly invisible for a limited time. An edge flicker is still visible when the player is cloaked, and sounds become muted near the invisible player. While invisible, the player can not be detected by the windowmaker module. If the player shoots a weapon, gets hit by one, or runs out of power, they will become visible again. Useful for stealth. (Cooldown 10 seconds)

Weapon Energy Module[edit | edit source]

Mega Module.png

Weapon Energy Module

Costs: 82,500 Robit.png
Sell Price: 20,625 Robit.png
Premium Sell Price: 61,875 Robit.png

Restores all of the player's energy when activated. This allows the player to shoot for longer in one burst. (Cooldown 30 Seconds)

Windowmaker Module[edit | edit source]

Windowmaker module.png

Windowmaker Module

Costs: 50,000 Robit.png
Sell Price: 12,500 Robit.png
Premium Sell Price: 20,250 Robit.png

The Windowmaker will display the location of all players on the opposing team for 7.5 seconds when activated. The location of the opposing team players will appear on both the HUD and in-game minimap to all players on your team. Any enemies ‘off-screen’ will be displayed as an arrow pointing to their location. Opposing players who are cloaked with the Ghost Module are immune to the module’s abilities. (Cooldown 120 seconds)