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The terrain is what makes maps distinguishable from each other: Some maps feature large mountains and steep cliffs allowing walkers and flyers to ambush unsuspecting tanks, other maps are more flat making it harder to find cover from enemy fire. The mixture of terrain on maps varies greatly, but there are several distinct types of terrain present seen in robocraft maps that remain consistent. Understanding the different terrain types can give you an edge over your opponents.

Shared Terrain[]

These types of terrain are shared amongst all the maps of Robocraft, they are the most common type of terrain in the game.

Rocks[]

The most basic terrain type is the rock. These are dotted around all maps, and provide some cover from enemy fire, though it should be noted that their hitbox is rather weird, and sometimes shots can be seen flying through the rock.

Ravines and Valleys[]

These are narrow passes that can be found on most maps in robocraft, flanked on 2 sides with large hills or sheer cliffs. These can cause bottlenecks in combat, and provide cover from enemy aircraft and artillery fire, making them ideal places to hide or fight with close range robots.

Martian maps[]

There are currently three different Martian maps in Robocraft: Hellion Impact Crater, Tharsis Rift and Tihonium Canyon. These maps share some terrain features that are unique to them.

Table Mountains[]

These terrain features surround the edges of the maps they are found on, and smaller ones can be found in other parts of the map. They are ideal places to shoot from for hill climbing robots, and provide some cover for fliers.

Based on real life Table mountains.

Desert[]

Desert terrain provides normal traction to caterpillar track and wheel users. It appears as a yellow, lifeless, and flat surface in the game.

Rock Forest[]

A terrain feature that is unique to Tharsis Rift. It provides cover from flying vehicles, and robots camping on the mountains that overlook the forest. When flying a hover through the forest it is advisable to zoom in as the camera may glitch through the top of the forest when zoomed out.

Ice maps[]

Robocraft currently has two ice maps, Gliese Lake and Ophiuchus Valley. These maps also share some unique terrain.

Snow[]

Snow is a weather system and a ground type that is present in Robocraft. Snowy weather has no real effect on gameplay, other than slightly obscuring the view of a bot. It is meant to be an attribute of the atmosphere and to explain why there is snow on the ground in icy maps. Some players report that snow provides less traction than dirt.

Ice[]

Ice is featured in the frozen lake and river areas of frigid maps like Gliese Lake and Ophiuchus Valley. Ice provides little to no traction for bots using Wheels and Caterpillar Tracks as their primary movement systems, which prevents them from turning, accelerating or braking. It is possible for a wheeled or tracked robot to become stranded on ice and be unable to move unless they have an alternative form of propulsion (i.e. thrusters or hoverblades). Legs are the only ground based cube that has full traction and movement on ice.

In the new meta, the inability of wheels and tracks to move effectively on ice decreases as one overclocks. Thus, even though it is advised for those bot types to avoid ice, late-game it can be useful to move on it to surprise enemies or move more quickly to one of the bases.

Hovercraft and Aircraft ignore ice, as they do not rely on the ground for movement. Hovercraft and Aircraft can use ice to their advantage, using it to outmaneuver enemies and cover ground quickly as other propulsion types struggle to advance. Walker Legs can also move unaffected on ice but their slow move speed makes any mobility advantage moot.

Ice seems to cause the same loss of traction on bridges that pass over it.

See also[]