The LOML Viper is a high-damage explosive weapon.

The LoML Viper locks onto a target, much like the Proto Seeker. The missile launcher automatically starts to lock on to targets when the player aims in their general direction, and achieves lock-on only if the player keeps pointing the opponent for three seconds. When locked on, it can fire rockets until your power runs out, and these will follow their otherwise hectic trajectory towards their target automatically, so you can "fire and forget". It is possible to fire missiles without locking on, but in that case they are very inaccurate and unguided.

Players that are being locked-on receive a warning that indicates them from which direction the missiles are coming. Fast and agile vehicles are able to evade rockets even on a flat surface. Rockets seem to have limited travel distance or in-flight lock-on dependency (more research required), since often they disappear mid-flight, if the target has found cover.

The missile launcher works the best as an anti-air weapon, due to its lock-on feature, distance requirements (rockets tend to be inaccurate at short and even medium range) and lack of cover in the air.

  • Classification: Legendary
  • CPU: 275 pFlops
  • Health: 107,552
  • Damage per hit: 44,770
  • Mass: 1,100kg
  • Energy Consumption: 1917 per shot
  • Single Gun Fire Rate: 2.67 per second
  • Max Fire Rate: 3.33 per second
  • Max Fire Rate Count: 2 guns
  • Blast Radius: 12.5 meters
  • Forge Cost: 137,500