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Your Inventory is where you can pick what cube or part to build with while in a garage bay. Your inventory lists every cube that you have ever forged or recieved from salvage crates. The inventory also displays the stats of whatever you hover your mouse pointer over if you hover your mouse pointer over it.
The inventory is divided into five categories/tabs: Chassis cubes, Movement cubes, Hardware cubes, Special cubes and Cosmetic cubes. These categories are seen in the mid-left of the inventory.
Items in your inventory are also colour coded by rarity:
- White - Common
- Green - Uncommon
- Blue - Rare
- Purple - Epic
- Yellow - Legendary
Classifications of cubes
These are literally the building blocks of your bot. They take damage, and generally make your bot function by connecting vital components together, as well as protecting them from fire.
The mechanics of damage transfer as well as the shape of chassis' also gave birth to Triforcing, the act of transferring damage away from vital components by means of building with Prisms and Tetras, however due to recent updates this method os not effective anymore.
Glass cubes and helium cubes which are unlocked at the beginning glass cubes are mainly an aesthetical and helium cubes make your bot more lightweight but produces more drag.
Like chassis cubes, there are also 5 tiers of movement parts to be found, each being better and bigger, in terms of armor, max speed and size.
You can have as many types of movement on your bot as your CPU dictates.
These parts fall under being vital components, in which the chassis' objective is to protect.
Hardware components are used for either offensive or defensive purposes:
Each weapon functions differently to the others, making for a more interesting gameplay.
You can only place 5 different weapons in the same bot considering that you havent placed any module
SMGs are a kind of laser rifle, they shoot small beams that do damage to enemies. Each SMG will fire separately, and will shoot in a pattern one after another, from bottom to top, left to right. SMGs have no recharge period.
SMGs are good for getting kills, as they are very effective against enemy robotsbanduvy good at destroying Protonium Crystals.
Plasma launchers shoot bomb-like shots, that do splash damage to anything within a short radius tha con go trough thin walls and electroplates.
Plasma launchers aren't as good at getting kills as the SMG, but is the second most effective weapons for destroying Protonium Crystals.
Rail cannons shoot very precise, concentrated beams. These beams can damage and penetrate through armor from a great distance; you can even one-shot an enemy robot from across the map. Rail cannons have a long recharge time.
Rail cannons are good at getting kills because of this feature, but aren't as good at destroying Protonium Crystals due to the fact that the beam damage is in a very small, concentrated area.
In most cases, Electroplates will be shot off in one hit by a rail cannon.
Nano-Disruptors are short-ranged healing weapons. Nano-Disruptors will heal nearby allies. Robots that have Nano-Disruptors are often called 'Medic'. Nano-Disruptors have no recharge time, and will fire constantly.
Tesla Blades are Robocrafts only melee weapon. To hit an enemy robot with a Tesla blade, ram it with the respective side of your robot. Tesla blades create a small explosion when they hit a robot, but this explosion will not hurt you or any other players. Tesla blades are considered a secondary weapon, so they can be paired with any other weapon.
Teslas are average at killing enemies and are bad at detroying Protonium Crystals.
Electroplates will, in most cases, be destroyed in one hit from a Tesla blade.
Currently, only the Electroplates are known to be used for defensive measures.
They take up higher CPU as compared to chassis cubes, and for good reason:
Unlike chassis cubes, these plates "absorb" a significant amount of damage before being disabled and eventually destroyed. If a certain time a disabled plate does not take damage, the plate will regenerate its absorbing capabilities. Destroyed plates will not come back, however, unless a Medic repairs it back.
These components are used in many different ways: The Radar detects enemies, the Radar Jammer temporarily prevents detection by radar, the Radar Receiver takes information from nearby allies of enemies sighted, Headlamps are used to see in the dark(there aren't much dark places tho), and the modules also fall in this category.
|Mechanics||Robots||CPU • Health Boost • Speed Boost • Damage Boost|
|Garage||CRF • Cube Forge • Inventory|
|Gameplay||Game Modes||Battle Arena • League Arena • Brawl • Elimination • The Pit • Test Robot • Play vs AI|
|Maps||Birmingham Power Station • Vanguard's End • Ophiuchus Valley • Spitzer Dam • Tihonium Canyon • Tharsis Rift|
|Technical||||Troubleshooting • System Requirements • Robocloud • EAC|
|Social||Communication||Chat • Party • Clans|
|Help||Fair Play • Game Terms • Hints • Matchmaking • Robot Archetypes • Glossary|