Radar Receiver

This information needs updating

A radar receiver is a useful piece of equipment, allowing any enemies detected by your teammate be seen on your robot's minimap. It's notable that a radar receiver needs to stay within range of the team member who has detected the enemy unit. Radar Receivers can rebroadcast enemy positions, so that if there is an unbroken overlap between teammates' receiver ranges, they will have all detected enemy units on their radar and Minimap.

Each version of radar receiver has an increased footprint and size. They do not need to be open to the atmosphere, but they are difficult to mount on the inside of a craft due to their large size.

Having multiple radar receivers does not improve their functionality, only provides redundancy, unless a robot is very very long or wide where having two receivers placed far apart could increase the reception area.

{|align="center" style="background-color:#333333; border-radius:4px 4px 4px 4px; box-shadow: 5px 5px 5px #0e0e0e; display: block;"


 * width="35%" | Costs: 1,040 Sell Price: 260  Premium Sell Price: 780
 * This is the least powerful radar receiver.
 * }

This information needs updating

As the radar receiver's effectiveness is determined on how many of your teammates use radars, it cannot be guaranteed to function as you want it to. To compensate, you may want to add a radar to your bot to have a more consistent detection range, or to frequently spot enemies, or even travel in a platoon with allies who you know have radars.


 * There were 2 smaller versions that were tier 1 and tier 3. In the statistics, they are given the name Spreader and Ringer.
 * On the bloom and strut update, the rotating light became brighter. This unfortunately means you cant easily tell when your connected, you have to wait to hear the sound.