Talk:Proxy Railer

Doesn't appear to work this way anymore. Did some timing and found the following: If you fire all your guns, you have a 20s reload time. If you only fire some of your guns, it's dependant on how many you fire before reloading:
 * 1: 8s
 * 2: 12s
 * 3: 15s
 * 4: 17s
 * 5: 19s

Tested with 2, 4 and 6 railguns and the reload time was strictly based on shots fired, regardless of number of railguns.

Average shots per second when firing a specific number of guns before manually reloading can also be calculated:
 * 1: .125/s
 * 2: .167/s
 * 3: .200/s
 * 4: .235/s
 * 5: .263/s

Meanwhile, as firing all your guns incurs a flat 20s reload time, the shots per second in that case is dependent on how many guns you have:
 * 1. .050/s
 * 2. .100/s
 * 3. .150/s
 * 4. .200/s
 * 5. .250/s
 * 6. .300/s

From this, we can see the increase in shots per second (effectively damage per second) when reloading with one shot remaining:
 * 1/2. +.025
 * 2/3. +.017
 * 3/4. =.000
 * 4/5. -.015
 * 5/6. -.037

This effectively means proxy railing is nolonger an efficient strategy in almost all cases, and reloading early is only efficient with 2 or 3 guns. With 3 guns, it's also more efficient to reload after firing 2 shots (.167/s) vs. reloading after firing one (.125/s).

However, if your bot is small, and fitting two equal-tier guns is out of the question, traditional proxy railing with one extra gun will net you an extra .075 shots per second.

tl;dr 2+ high-tier rails or go home

--PachuPachu (talk) 13:09, 21 November 2014 (UTC)